Dynamic Bayesian Network Modeling of Game-Based Diagnostic Assessments

N/ACitations
Citations of this article
74Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. Drawing from and advancing methods in dynamic Bayesian networks, cognitive diagnostic modeling, and analysis of process data, a Bayesian approach to model construction, calibration, and use in facilitating inferences about students on the fly is described, and implemented in the context of an educational video game.

Cite

CITATION STYLE

APA

Levy, R. (2019). Dynamic Bayesian Network Modeling of Game-Based Diagnostic Assessments. Multivariate Behavioral Research, 54(6), 771–794. https://doi.org/10.1080/00273171.2019.1590794

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free