Abstract
This research aims to determine student learning outcomes and produce animated learning based on hybrid learning. In this case, the type of research is research and development (R&D) with 4D models with stages namely potential or problems, data collection, product design, design validation, design revisions, product testing, product revision, practical utility testing and revision of the final product. The sample data were recorded in the Faculty of Economics, Universitas Negeri Medan. The result of the development of learning media based on interactive multimedia indicated that valid criteria with the percentage of the post-test 73.33%, did not pass 26.66%. The learning with Hybrid Learning-based animation media in Multimedia Learning subjects is better. The hypothesis testing is obtained tcount < ttable namely-3.74 < 2.00 which means that. there is a difference in learning outcomes between pre-test and post-test time.
Cite
CITATION STYLE
Simarmata, J., Tua Sibarani, C. G. G., & Silalahi, T. (2020). Development of Hybrid Learning-Based Animation Media to Improve the Learning Outcomes of Multimedia Learning. In Journal of Physics: Conference Series (Vol. 1477). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1477/4/042067
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