Abstract
Board gaming is a popular activity, growing despite all the pressures of digitalization. People are gathering to play socially. Besides this ludic movement, modern board games can be used directly or adapted to achieve other goals beyond entertainment, approaching serious game methods as a modding exercise. This paper describes a process where a facilitator selected a sequence of modern board games (mostly party games) and played them with the employees of an enterprise (design and marketing) during an informal meeting. The games were played in a restaurant, in an environment, testing whether participants could recognize learning and training utility. The game facilitator observed the game dynamics and collected participants’ comments during gameplay and debriefing. Participants recognized the activity as a pleasant learning and training informal session. The author argues that these informal playable learning spaces can be beneficial for institutions that wish to foster them because participants would train, learn, and strengthen social bonds.
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CITATION STYLE
Sousa, M. (2024). Informal adult learning and training sessions: playing modern board games in the digital age. Educational Media International, 61(1–2), 117–133. https://doi.org/10.1080/09523987.2024.2357958
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