Video and computer games are a burgeoning new media industry with global revenues rivaling those of film and music. This article, reporting on a three-year SSHRC-funded research project, analyzes the political economy of Canadian involvement in the interactive game business. After an overview of companies, ownership, markets and regional distribution, it discusses the developmental dynamics and contradictions of the Canadian industry in terms of capital, state, and labour. It concludes by reviewing different ways these interweaving forces may ’play out’ and their implications for policy decisions affecting the Canadian video and computer game industry.
CITATION STYLE
Dyer-Witheford, N. (2005). The Political Economy of Canada’s Video and Computer Game Industry. Canadian Journal of Communication, 30(2), 187–210. https://doi.org/10.22230/cjc.2005v30n2a1575
Mendeley helps you to discover research relevant for your work.