The problem of playbour in digital games has always been a key research field of the political economy of communication. The following issues are widely disputed: the productivity of playbour, the exploitation and monitoring of playbour, and the initiative of palybour. This article expolres the playbour problem in the game world by conducting a digital ethnographic investigation of the online game "Fantasy Westward Journey".
CITATION STYLE
Bao, J. (2021). Playbour in the Digital Games:A Case Study of Fantasy Westward Journey. In ACM International Conference Proceeding Series (pp. 219–225). Association for Computing Machinery. https://doi.org/10.1145/3498851.3498954
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