Abstract
A synchronous game semantics-one in which several moves may occur simultaneously-is derived from a conventional (sequential) game semantics using a round abstraction algorithm. We choose the programming language Syntactic Control of Interference and McCusker's fully abstract relational model as a convenient starting point and derive a synchronous game model first by refining the relational semantics into a trace semantics, then applying a round abstraction to it. We show that the resulting model is sound but not fully abstract. This work is practically motivated by applications to hardware synthesis via game semantics. © 2011 Springer-Verlag.
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CITATION STYLE
Ghica, D. R., & Menaa, M. N. (2011). Synchronous game semantics via round abstraction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6604 LNCS, pp. 350–364). https://doi.org/10.1007/978-3-642-19805-2_24
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