Architectural issues for compositional dialog in games

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Abstract

Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.

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APA

Horswill, I. (2014). Architectural issues for compositional dialog in games. In AAAI Workshop - Technical Report (Vol. WS-14-17, pp. 15–17). AI Access Foundation. https://doi.org/10.1609/aiide.v10i4.12760

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