Abstract
Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.
Cite
CITATION STYLE
APA
Horswill, I. (2014). Architectural issues for compositional dialog in games. In AAAI Workshop - Technical Report (Vol. WS-14-17, pp. 15–17). AI Access Foundation. https://doi.org/10.1609/aiide.v10i4.12760
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