Games and Play SIG: Connecting Through Social and Playful Technologies

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Abstract

Games have always been popular for connecting people, from local single-player and couch co-op, to massively multiplayer online. Throughout the COVID-19 pandemic, remote games that involved and fostered social interactions and connections were a highlight among strategies for staying connected. For this year's games and play SIG, we come together to discuss the relevant and timely topic of social and playful technologies, and how they can be designed to best foster meaningful social connections over a distance. We bring together attendees from not only the games community, but also those in the broader field of CHI focusing on social and playful technologies.

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Robinson, R. B., Mirza-Babaei, P., Alvarez, A., Garreta Domingo, M., Mandryk, R. L., & Isbister, K. (2023). Games and Play SIG: Connecting Through Social and Playful Technologies. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3544549.3583176

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