Abstract
In this paper, the authors describe how naturalistic interaction and realistic-looking motion can be achieved by using a physically- based model of the camera's behavior. The behavior of the model is determined by several physical parameters such as mass, moment of inertia, and various friction coefficients which can all be varied interactively, and by constraints on the camera's degrees of freedom.
Cite
CITATION STYLE
Turner, R., Balaguer, F., Gobbetti, E., & Thalmann, D. (1991). Physically-Based Interactive Camera Motion Control Using 3D Input Devices. In Scientific Visualization of Physical Phenomena (pp. 135–145). Springer Japan. https://doi.org/10.1007/978-4-431-68159-5_8
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