A Bounding Box Collision Detection Method Based on the Android System for Adventure Game

2Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The purpose of this research is to create, design and develop "Star Ship Adventure" game using a bounding box collision detection method. This game is expected to be entertaining and fun to play in leisure time. It will be able to be built on Android device. The application of collision detection in games is used to detect collisions between objects in the game. This game is built using Android SDK (Software Development Kit), Android Development Tools, and Eclipse IDE using the Java programming language. Research results have shown that the player's plane can read and detect collisions with enemy's plane objects. The bounding box collision detection technique occurs when a player's plane is able to estimate the distance of an enemy object. When the player moves in the enemy's bounding box range, the detection occurs. As a result, the plane does not penetrate against the enemy.

Cite

CITATION STYLE

APA

Hadikurniawati, W., Winarno, E., Cahyono, T. D., & Abdullah, D. (2018). A Bounding Box Collision Detection Method Based on the Android System for Adventure Game. In Journal of Physics: Conference Series (Vol. 1114). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1114/1/012099

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free