Habitat selection as an evolutionary game

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Abstract

Under habitat selection, mobile foragers may not only possess behavioral flexibility that allows them to utilize habitats selectively or opportunistically, but they may also possess heritable traits that influence their performance within each habitat. A game theoretic model is developed that investigates this evolutionary dimension of habitat selection. Behaviorally, foragers may be selective or opportunistic; morphologically, foragers possess traits that represent a trade-off between performance in 2 distinct habitat types. Depending on the environment's structure, 1 of 3 types of communities emerges as the ESS; 1) a single generalist species that behaves opportunistically, 2) 2 species that are extreme specialists on habitat 1 and 2, respectively; behaviorally, these species are selective on their respective habitat types, and 3) one generalist species that behaves opportunistically and one specialist species that behaves selectively on its preferred habitat. Community 1 emerges when habitat selection is costly, community 2 emerges when habitat selection is cost-free, and community 3 emerges when the relative abundances or productivities of the 2 habitat types are lopsided. -from Author

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Brown, J. S. (1990). Habitat selection as an evolutionary game. Evolution, 44(3), 732–746. https://doi.org/10.1111/j.1558-5646.1990.tb05951.x

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