Supporting spatial orientation during route following through dynamic maps with off-screen landmark persistence

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Abstract

We describe an exploratory investigation of a dynamic digital map, inspired by videogame design. Participants followed a novel route through an urban environment, using a custom map that presented directional information for off-screen landmark locations. Spatial orientation (pointing to remembered landmarks) in this group was compared to participants using a static version of the same custom map (without the directional cues) and an additional control group that used a static mobile map from the public domain. Participants using the dynamic map were most accurate in making egocentric orientation judgments, although groups did not appear to differ in their configural spatial knowledge. These data suggest that landmark persistence may help users to build more accurate on-line representations of their spatial orientation.

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Smith, A. D., Priestnall, G., & Cross, J. (2022). Supporting spatial orientation during route following through dynamic maps with off-screen landmark persistence. Spatial Cognition and Computation, 22(1–2), 107–134. https://doi.org/10.1080/13875868.2021.1985122

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