Abstract
In this paper, the classification of animal facial characteristics is examined for the purpose of creating anthropomorphic animal characters, followed by a description of the design process involved in creating a morphing program that can be used to generate various anthropomorphic animal characters. In order to establish an animal archetype database (DB) and an anthropomorphic animal character DB, we systematically analyze the facial characteristics of mammal characters. Subsequently, a technique is proposed with which to express component-based animal faces using a B-Spline curve in the morphing system. This program offers an intuitive user interface with a prototype generated upon the definition of necessary menus that allow system users to select optimally anthropomorphized images from an input source-target image morphing process.
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Lee, Y. S., Kim, S. N., & Park, S. (2015). Design of morphing system for anthropomorphic animal characters. International Journal of Multimedia and Ubiquitous Engineering, 10(5), 197–206. https://doi.org/10.14257/ijmue.2015.10.5.18
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