Abstract
We used qualitative methods to inform the development of an interactive videogame focused on behavior change to reduce risk and promote human immunodeficiency virus (HIV) prevention in young minority adolescents. Guided by community-partnered research principles, we conducted and analyzed 16 individual interviews and six focus groups with 10-15 year-old boys and girls (36 unique participants) at a neighborhood-based nonprofit organization serving youth from low-resource neighborhoods. Three recurrent themes lent themselves to translation into a videogame-based intervention. Adolescents reported protective factors and facilitators to engaging in risk behaviors, including (1) their personal ability to balance the tension between individuation and group membership, (2) the presence of stable mentor figures in their life, and (3) the neighborhood in which they live. We used these themes to inform the design of our videogame intervention with the goal that these methods may increase the intervention's efficacy at promoting HIV prevention by making them more tailored and relevant to a specific population. Our qualitative study provides a practical understanding of how important elements identified by minority youth regarding negotiating around risk behaviors can be integrated into a videogame intervention. These findings offer valuable insights to researchers whose goal is to design effective and tailored interventions to affect behavior change.
Cite
CITATION STYLE
Hieftje, K., Rosenthal, M. S., Camenga, D. R., Edelman, E. J., & Fiellin, L. E. (2012). A Qualitative Study to Inform the Development of a Videogame for Adolescent Human Immunodeficiency Virus Prevention. In Games for Health Journal (Vol. 1, pp. 294–298). Mary Ann Liebert Inc. https://doi.org/10.1089/g4h.2012.0025
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