Abstract
We propose a simple and efficient method for guiding an Eulerian smoke simulation to match the behavior of a specified velocity field, such as a low-resolution animation of the same scene, while preserving the rich, turbulent details arising in the simulated fluid. Our method works by simply combining the high-frequency component of the simulated fluid velocity with the low-frequency component of the input guiding field. We show how to eliminate the grid-aligned artifacts that appear in naive guiding approaches, and provide a frequency-domain analysis that motivates the use of ideal low-pass and high-pass filters to prevent artificial dissipation of small-scale details. We demonstrate our method on many scenes including those with static and moving obstacles, and show that it produces high-quality results with very little computational overhead.
Author supplied keywords
Cite
CITATION STYLE
Forootaninia, Z., & Narain, R. (2020). Frequency-domain smoke guiding. ACM Transactions on Graphics, 39(6). https://doi.org/10.1145/3414685.3417842
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.