Abstract
Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores, such as probabilities. A concrete example of such data is weather data. We will demo a game-based setup for exploring the effectiveness of different approaches (graphics vs NLG) to communicating uncertainty in rainfall and temperature predictions (www.macs.hw.ac.uk/InteractionLab/weathergame/). The game incorporates a natural language extension of the MetOffice Weather game1. The extended version of the game can be used in three ways: (1) to compare the effectiveness of different information presentations of uncertain data; (2) to collect data for the development of effective data-driven approaches; and (3) to serve as a task-based evaluation setup for Natural Language Generation (NLG).
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CITATION STYLE
Gkatzia, D., Curry, A. C., Rieser, V., & Lemon, O. (2015). A game-based setup for data collection and task-based evaluation of uncertain information presentation. In ENLG 2015 - Proceedings of the 15th European Workshop on Natural Language Generation (pp. 112–113). Association for Computational Linguistics (ACL). https://doi.org/10.18653/v1/w15-4720
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