A game-based setup for data collection and task-based evaluation of uncertain information presentation

3Citations
Citations of this article
66Readers
Mendeley users who have this article in their library.

Abstract

Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores, such as probabilities. A concrete example of such data is weather data. We will demo a game-based setup for exploring the effectiveness of different approaches (graphics vs NLG) to communicating uncertainty in rainfall and temperature predictions (www.macs.hw.ac.uk/InteractionLab/weathergame/). The game incorporates a natural language extension of the MetOffice Weather game1. The extended version of the game can be used in three ways: (1) to compare the effectiveness of different information presentations of uncertain data; (2) to collect data for the development of effective data-driven approaches; and (3) to serve as a task-based evaluation setup for Natural Language Generation (NLG).

Cite

CITATION STYLE

APA

Gkatzia, D., Curry, A. C., Rieser, V., & Lemon, O. (2015). A game-based setup for data collection and task-based evaluation of uncertain information presentation. In ENLG 2015 - Proceedings of the 15th European Workshop on Natural Language Generation (pp. 112–113). Association for Computational Linguistics (ACL). https://doi.org/10.18653/v1/w15-4720

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free