Abstract
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples. © 2007 The Eurographics Association and Blackwell Publishing Ltd.
Cite
CITATION STYLE
Weber, O., Sorkine, O., Lipman, Y., & Gotsman, C. (2007). Context-aware skeletal shape deformation. Computer Graphics Forum, 26(3), 265–274. https://doi.org/10.1111/j.1467-8659.2007.01048.x
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.