Teaching Skills Involved in the Design of Immersive Digital Games from Literary Texts and Animated Films

0Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.

Abstract

The creation of Immersive Digital Educational Games (IDEG) with augmented reality, based on literary texts or animation films, involves integrating narratives with mechanics, dynamics, and aesthetics to engage students. This research aims to: 1) assess skills in collaboratively designing IDEG for early childhood education; 2) determine if narrative type affects skill development in IDEG; 3) analyze interaction effects among design skills. Implemented in the Early Childhood Education Teacher Degree (N=203) using the Gamifying Digital Storytelling with Augmented Reality model, the study used the TEaching Skills for GAmification scale to measure didactic, digital, creative, socio-collaborative, and gamification skills. Results show high levels in gamification, didactic, digital, socio-collaborative, and creative skills, with strong correlations among them. This confirms the potential of collaborative game design for teacher training.

Cite

CITATION STYLE

APA

del-Moral-Pérez, M. E., López-Bouzas, N., Castañeda-Fernández, J., Neira-Piñeiro, M. del R., & Pandiella, B. C. (2025). Teaching Skills Involved in the Design of Immersive Digital Games from Literary Texts and Animated Films. Revista de Educacion a Distancia, 25(82). https://doi.org/10.6018/red.637521

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free