Adaptation of impulsive and reflective learning behavior in a game-based environment

0Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.

Abstract

This research deals with learning in digital environments. Adaptive game-based learning considers learners' preferred learning behavior and adapts the game system accordingly. In order to analyze learning behavior, the focus lies on a specific cognitive style, impulsive and reflective (I/R), which describe behaviors in problem-solving and decision-making environments. Impulsive people tend to react much faster than reflective ones but make more mistakes in their choices. Since impulsive behavior in learning is considered as rather weak behavior, this research of game-based learning environments wants to encourage impulsive learners and not particularly force a change in learning behavior. This approach is illustrated on the strategy and simulation game "Hortus". © 2008 International Federation for Information Processing.

Cite

CITATION STYLE

APA

Spring-Keller, F. (2008). Adaptation of impulsive and reflective learning behavior in a game-based environment. In IFIP International Federation for Information Processing (Vol. 281, pp. 97–100). https://doi.org/10.1007/978-0-387-09729-9_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free