Design and development a first-person puzzle game based on time-travel game mechanics

0Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Due to the availability of advanced technology in graphics software and hardware, human-computer interaction is receiving considerable research attention in past few decades, particularly game-based interaction. To our best knowledge, very limited first-person puzzle games released in video game market in recent years. In this paper, we present a firstperson puzzle game using the concept of time-travel game mechanic. Firstly, we have designed a set of 3D models and game level using Autodesk 3D Studio Max. We design four puzzles including brick wall, slide, car track, and exit the house/room. Then, a cross-platform game engine, namely Unity utilized to develop the First-Person Puzzle (FPP) game based on changing the timeline past, present, and future. We perform a set of experiments to validate our game that ensures all features are working in gameplay. The user acceptance test proves the performance of our system is better than the state-of-the-art first-person puzzle games.

Cite

CITATION STYLE

APA

Sim, A., Khuan, C. T., & Islam, M. B. (2019). Design and development a first-person puzzle game based on time-travel game mechanics. In Journal of Physics: Conference Series (Vol. 1228). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1228/1/012061

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free