Abstract
The use of games in the language classroom can create a multimodal environment, where students are encouraged to engage in different learning experiences, including visual, auditory and verbal interactions. This paper investigates the advantages of incorporating games into language classes to cultivate proficiency in listening, speaking, reading, and writing skills. The paper highlights two games, Bingo and Trivia, which can be adapted in various ways to facilitate language teaching and practice.
Cite
CITATION STYLE
Yeret, O. (2023). Ready? Kadima ! The Use Of Games In The Language Classroom. International Journal of Arts, Humanities & Social Science, 04(03), 31–35. https://doi.org/10.56734/ijahss.v4n3a4
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