The Supercover of a Euclidean object is the set of the pixels or voxels intersected by the object. The Supercover of 2D lines and 2D triangles are defined analytically. Some geometric properties, localization, and generation algorithms are given. The same is done for 3D lines, planes, and 3D triangles.
CITATION STYLE
Andres, E., Nehlig, P., & Françon, J. (1997). Supercover of straight lines, planes and triangles. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1347, pp. 243–254). Springer Verlag. https://doi.org/10.1007/BFb0024845
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