Playful Persuasion

  • Smith J
  • Just S
N/ACitations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

The use of video games for advertising purposes is persuasive communication which directly involves the recipient in the construction of an argument. This form is becoming increasingly common, and the present article explores the phenomenon of game-based advertising. We begin by discussing the increased reliance on participatory and digital rhetoric. We then proceed to examine game-based persuasion in light of rhetorical theory, and we propose an analytical model for such games which is applied to three sample games. The analytical model takes into account the degree to which the game makes a self-contained argument, the degree to which the product or service is integrated into the game, and whether the game goal and learning goal overlap. Finally, we discuss perspectives for the integration of communication studies and game studies.

Cite

CITATION STYLE

APA

Smith, J. H., & Just, S. N. (2009). Playful Persuasion. Nordicom Review, 30(2), 53–68. https://doi.org/10.1515/nor-2017-0151

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free