Feature of Users’ Eye Movements during a Distributed and Synchronised VR Meeting using Cloud Computing

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Abstract

Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spec GPU can be used for sharing a 3D virtual space in a synchronous distributed type design meeting. This research investigates the users’ eye movements and optimization of the GUI of cloud-VR during a distributed and synchronized VR meeting. Firstly, a townscape design support system based on cloud-VR was constructed. Then, a 30-minute experiment was executed with eight subjects who wore an eye-tracking system. In conclusion, it was effective to use the eye-tracking system because meeting participants could discuss while confirming each other’s eye direction in an actual distributed and synchronized VR meeting. In scenes where a reviewer listened to a presenter’s explanation, the tendency to look at VR contents other than operation commands was observed. On the other hand, the tendency to look at operation commands about viewpoints, such as “walk-through” and “jump” to an important viewpoint location, was observed in scenes about which a reviewer argued with a presenter.

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CITATION STYLE

APA

Fukuda, T., & Taguchi, M. (2013). Feature of Users’ Eye Movements during a Distributed and Synchronised VR Meeting using Cloud Computing. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 219–226). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2013.1.219

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