Interactive occlusion and automatic object placement for augmented reality

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Abstract

We present several techniques for producing two visual and modeling effects in augmented reality. The first effect involves interactively calculating the occlusions between real and virtual objects. The second effect utilizes a collision detection algorithm to automatically move dynamic virtual objects until they come in contact with static real objects in augmented reality. All of the techniques utilize calibrated data derived from images of a real-world environment. The term virtual objects refers to geometric models and their associated rendered forms.

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Breen, D. E., Whitaker, R. T., Rose, E., & Tuceryan, M. (1996). Interactive occlusion and automatic object placement for augmented reality. Computer Graphics Forum, 15(3), 11–22. https://doi.org/10.1111/1467-8659.1530011

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