Abstract
With the rapid market growth of free-to-play games, how to choose a proper revenue model becomes an important problem for the game provider. The classical method is the in-game purchase. To utilize the large install base of the free-to-play games, numerous game providers have also adopted advertising. This paper analyzes the mixing revenue model of the in-game purchase (premium subscription) and advertising. Taken the player's snobbery into consideration, we prove the mixing revenue model existing equilibrium in a two-stage Stackelberg model. The experimental result provides theoretical support in the design of the revenue model of the free-to-play games.
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CITATION STYLE
Chen, Y., Duan, H., & Cai, W. (2021). The Advertising in Free-to-play Games: A Game Theory Analysis. In GameSys 2021 - Proceedings of the 2021 Workshop on Game Systems, Part of MMSys 2021 (pp. 7–12). Association for Computing Machinery, Inc. https://doi.org/10.1145/3458335.3460812
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