Abstract
The game as one of the emerging cultural industries in its design is characterized by the confluence of two major areas of creation, audiovisual and computer. Its peculiarities as product cause the traffic by specific determinants and production phases necessary.
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CITATION STYLE
APA
Manrubia Pereira, A. M. (2014). El proceso productivo del videojuego: Fases de producción. Ilu, 19, 791–805. https://doi.org/10.5209/rev_HICS.2014.v19.45178
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