El proceso productivo del videojuego: Fases de producción

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Abstract

The game as one of the emerging cultural industries in its design is characterized by the confluence of two major areas of creation, audiovisual and computer. Its peculiarities as product cause the traffic by specific determinants and production phases necessary.

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APA

Manrubia Pereira, A. M. (2014). El proceso productivo del videojuego: Fases de producción. Ilu, 19, 791–805. https://doi.org/10.5209/rev_HICS.2014.v19.45178

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