APPLICATION OF GAMIFICATION IN INTRODUCTION TO PROGRAMMING: A CASE STUDY

  • Jen L
  • et al.
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Abstract

Jen, L. S., & Said, S. H. M. (2019). Application of gamification in introduction to programming: A case study. PEOPLE: International Journal of Social Sciences, 4(3), 845–864.

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APA

Jen, L. S., & Mohamed Said, S. H. (2019). APPLICATION OF GAMIFICATION IN INTRODUCTION TO PROGRAMMING: A CASE STUDY. PEOPLE: International Journal of Social Sciences, 4(3), 845–864. https://doi.org/10.20319/pijss.2019.43.845864

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