Abstract
Gamification is a widely used way of increasing motivation and fun in the use of systems that are not games. By outlining critical aspects in developing gamified systems, we adapted the modelling technique event storming in the context of a special case study where a gamified, collaborative platform was developed. For this purpose, the relationship of event storming and spatial hypertext has been worked out and an event storming extension has been introduced based on spatial hypertext principles. With respect to the case study and further insights in the academic context, we discuss how the emerging nature of event storming could benefit from a specialized spatial hypertext tool.
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CITATION STYLE
Grimm, V., & Rubart, J. (2021). Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. In HUMAN 2021 - Proceedings of the 4th Workshop on Human Factors in Hypertext (pp. 3–10). Association for Computing Machinery, Inc. https://doi.org/10.1145/3468143.3483927
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