Abstract
Borrowing from Wittgenstein, we devised a concept of ‘design games’, for a better understanding of the design process. A design game is the elusive basic unit of a design process. When we characterize design process with blurry components and indefinite stages, we can model design as a complex, collaborative process, where the designers’ biological states lose importance. This approach, may give rise to a better conception of design, where human-human, human-machine, machine-machine, or process to process interactions are inevitable, thus a thorough framework of collaboration might be defined. Moreover, if we start from this conception to produce a design framework, we may obtain a model for design automation studies. The loose pattern of design games, when combined with the possibility of all the agents’ being non-humans, seems us to indicate the road to ‘creative design automation’.
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CITATION STYLE
Sönmez, N. O., & Erdem, A. (2009). Design Games as a Framework for Design and Corresponding System of Design Games. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (pp. 119–126). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2009.119
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