Abstract
Ihis paper presents the results of a research that aims to help students think and argue in relation to the evolutionary model based on Natural Seleetion. Such researeh analyzes the evolution or participant's productions before and after conducting a classroom activity based on gamification. Ihc goal is to explore if the context created with the serious game (specially designed to teach the evolution), promotes the activation of previous knowledge and in which way promotes a better understanding of the facts proposed. Ihese facts are presented from the ecosystem perspective instead of the evolution model. Results show that using the ecosystem as the context of evolution contributes to the reduction of finalist and adaptationist conceptions and brings population concept as a crucial concept in students' explanation. Likewise, the serious game designed is recognized as a mediator of the self-regulation process that students do to reconstruct their own arguments.
Cite
CITATION STYLE
Domènech, M., & Marbà Tallada , A. (2023). Gamificar la evolución: el ecosistema como contexto para la aplicación del pensamiento evolutivo. Revista Eureka Sobre Enseñanza y Divulgación de Las Ciencias, 20(1). https://doi.org/10.25267/rev_eureka_ensen_divulg_cienc.2023.v20.i1.1304
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