Abstract
Objective: to validate an educational technology as a teaching resource for teaching mental health nursing. Method: this is a methodological study, carried out through agreement among expert judges and the target audience, for content validity and appearance assessment of an educational game. A total of 11 expert judges and 114 students from two universities participated in the study. For validity, the Content Validity Index was used. Results: the teaching-pedagogical resource assessment reached an overall Content Validity Index equal to 88.5%. Items 7 and 9 obtained an Individual Content Validity Index of less than 78%. In view of this, these items were reassessed and adjusted according to suggested changes. For the domains assessed regarding educational game appearance, percentages were obtained that were between 85.9% and 97.3%. Conclusion: the assessments triggered adjustments to the game’s theoretical-scientific content, making it capable of being used as an educational resource for the mental health discipline in nursing courses.
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Silva, F. P. da, Alves, B. M. M., Silva, D. M. R. da, Frazão, I. da S., Neto, W. B., Pinto, I. D. da S., … Ventura, C. A. A. (2024). EDUCATIONAL TECHNOLOGY VALIDITY AS A TEACHING RESOURCE IN MENTAL HEALTH NURSING TEACHING. Texto e Contexto Enfermagem, 33. https://doi.org/10.1590/1980-265X-TCE-2023-0248en
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