Abstract
For families, where abilities, motivations, and availability vary widely, opportunities for intergenerational play are limited. Designing games that cater to these diferences remains an open challenge. In this paper, we frst identify barriers related with time and expertise. Next, we propose asymmetric game design and asynchronous play to reconcile children's and adults' requirements; and interdependent gameplay mechanics to foster real-world interactions. Following this approach, we designed a testbed game and conducted a mixed-methods remote study with six pairs of adult-child family members. Our results showcase how asymmetric, asynchronous experiences can be leveraged to create novel gaming experiences that meet the requirements of family play. We discuss how interdependent progress can be designed to promote real-world interactions, creating pervasive conversational topics that permeate the family routine.
Author supplied keywords
Cite
CITATION STYLE
Pais, P., Gonçalves, D., Gerling, K., Romão, T., Guerreiro, T., & Rodrigues, A. (2024). Promoting Family Play through Asymmetric Game Design. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1). https://doi.org/10.1145/3637392
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.