Abstract
In this text, we explore the study and interpretation of the relationship existing between and the resolution underlying terms such as dissection, regeneration and repair based on the idea of the game as a relational agent. These terms operate as elements that participant in the development of interactive systems. We also explore their relationship with technological obsolescence as a model for the construction of ideal settings in the creation of atemporal recreational systems, which use the technocratic concept of problem resolution to achieve the resurgence of values for mediation and visual artistic creation in a recreational way based on social action. Thus, if the presence of the game facilitates the re-invention, questioning and interpretation of reality, re-developing it within aesthetic thought, as well as bringing it closer to the shared daily social experience, zombification is a way of approaching planned obsolescence from a recreational micro-political perspective. Its purpose is to contribute to media theory that is practical, ethical, aesthetic and creates a more ecological media culture. We propose that recreational re-use is an important dynamic in contemporary culture, to which a critical and reflective dimension is added; this is especially relevant within the context of electronic refuse. Within this dynamic, media archaeology (transformed into an-archaeology) is able to function as an artistic methodology that makes it place within the tradition of appropriation, the collage, the re-mixing of concepts and material media. This text excavates narratives and material media such to produce a new political economy of media.
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Pastor, M., & Mañas, M. (2018). Media-apocalypse. Dissection, regeneration, and repair: Agents for the development of technocratic-ludic zombie systems. Artnodes, 2018(21), 54–64. https://doi.org/10.7238/a.v0i21.3178
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