A Pathfinding Algorithm for Large-Scale Complex Terrain Environments in the Field

2Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.

Abstract

Pathfinding for autonomous vehicles in large-scale complex terrain environments is difficult when aiming to balance efficiency and quality. To solve the problem, this paper proposes Hierarchical Path-Finding A* based on Multi-Scale Rectangle, called RHA*, which achieves efficient pathfinding and high path quality for large-scale unequal-weighted maps. Firstly, the original map grid cells were aggregated into fixed-size clusters. Then, an abstract map was constructed by aggregating equal-weighted clusters into rectangular regions of different sizes and calculating the nodes and edges of the regions in advance. Finally, real-time pathfinding was performed based on the abstract map. The experiment showed that the computation time of real-time pathfinding was reduced by 96.64% compared to A* and 20.38% compared to HPA*. The total cost of the generated path deviated no more than 0.05% compared to A*. The deviation value is reduced by 99.2% compared to HPA*. The generated path can be used for autonomous vehicle traveling in off-road environments.

Cite

CITATION STYLE

APA

Kui, L., & Yu, X. (2024). A Pathfinding Algorithm for Large-Scale Complex Terrain Environments in the Field. ISPRS International Journal of Geo-Information, 13(7). https://doi.org/10.3390/ijgi13070251

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free