Abstract
Drawing on the social interdependence theory, we experimentally compared the between-group effects of social learning gamification, competition gamification, and non-gamification on the academic performance in the within-group socio-cognitive conflict learning. Findings show that the positive learning effects of socio-cognitive conflict in within-group are strengthened when the between-group gamification is designed by social learning or competitive strategy.
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CITATION STYLE
Long, Z., Luo, D., Kiu, K., Gao, H., Qu, J., & Hu, X. (2020). Raising Academic Performance in Socio-cognitive Conflict Learning Through Gamification. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12164 LNAI, pp. 180–184). Springer. https://doi.org/10.1007/978-3-030-52240-7_33
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