Kontribusi Permainan Tradisional Terhadap Karakter Keterbukaan Pikiran Anak Usia 10-12 Tahun

  • Widyati D
  • Nugrahanta G
N/ACitations
Citations of this article
35Readers
Mendeley users who have this article in their library.

Abstract

The purpose of this researched was to develop a character education guidebook for open-mindedness based on traditional games for children aged 10-12 years. The problem statement of the researched was how to develop a traditional game-based character education guidebook, how was the quality of the guidebook, and did the guidebook affected the open-mindedness character of children. The researched model used was R & D typed ADDIE. The results of the studied explained that 1) the open-mindedness character education guidebook based on traditional games was developed used the ADDIE stages; 2) the quality of the character education guidebook got a score of 3.87 (range 1-4) which was classified in the category of "very good" and "no needed for revision"; and 3) application of open-minded character education guidebook based on traditional games affected children's open-minded character with the result of a significance test t= 9.815, p= 0.000 (p < 0.05). The product was included in the "big effect" with a valued of r = 0.9750170916 or equivalent to an effect of 95.1% and its effective valued was "high" with an N-Gain Score = 87.19%

Cite

CITATION STYLE

APA

Widyati, D. R., & Nugrahanta, G. A. (2023). Kontribusi Permainan Tradisional Terhadap Karakter Keterbukaan Pikiran Anak Usia 10-12 Tahun. Indonesian Journal of Educational Counseling, 7(1), 1–14. https://doi.org/10.30653/001.202371.227

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free