Multiagent learning in large anonymous games

15Citations
Citations of this article
19Readers
Mendeley users who have this article in their library.

Abstract

In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to find restricted classes of games where simple, efficient algorithms converge. It is shown that stage learning efficiently converges to Nash equilibria in large anonymous games if bestreply dynamics converge. Two features are identified that improve convergence. First, rather than making learning more difficult, more agents are actually beneficial in many settings. Second, providing agents with statistical information about the behavior of others can significantly reduce the number of observations needed. © 2011 AI Access Foundation. All rights reserved.

Cite

CITATION STYLE

APA

Kash, I. A., Friedman, E. J., & Halpern, J. Y. (2011). Multiagent learning in large anonymous games. Journal of Artificial Intelligence Research, 40, 571–598. https://doi.org/10.1613/jair.3213

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free