Abstract
Over the years, reasons for playing digital games have been studied from a variety of perspectives. A systematic, theoretically and empirically grounded conceptual framework which takes into account the specificity of gaming as a contextualized social, rule-based, narrative, and systemic practice has hitherto been lacking however. This paper proposes such a framework based on social cognitive theory and elaborated on by means of 37 in-depth interviews. Understanding digital play is conceptualized as a reciprocal system of play behavior, individual factors, and environmental aspects. This approach offers a flexible framework for understanding determinants of playing games in a variety of contexts while taking into account the specific characteristics of the medium. © 2014 International Communication Association.
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CITATION STYLE
De Grove, F., Cauberghe, V., & Van Looy, J. (2014). In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play. Communication Theory, 24(2), 205–223. https://doi.org/10.1111/comt.12030
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