Perancangan Media Pembelajaran Animasi Berbasis Adobe Flash CS 6 pada Materi Jaringan Komputer untuk Siswa SMK

  • Nurhasanah N
  • Nur Fitrianingsih
  • Ahyar A
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Abstract

This study aims to design adobe flash CS 6-based animation learning media and determine the feasibility of adobe flash-based animation learning media. The final result of this research is Adobe Flash CS 6-based animation learning media on computer network material for class X TKJ at SMKN 1 Kota Bima which has been tested for feasibility. This study uses the R&D method with the ADDIE model. The stages in this study include five stages, namely (1) the analysis stage (needs analysis), (2) design, (3) development (product development), (4) implementation (product trial) , and (5) evaluation (product maintenance). Based on the final assessment of media experts I and media experts II with a percentage of 92.5%, media experts stated that Adobe Flash-based animation learning media on computer network material that had been developed was declared very feasible. Based on the final assessment of the material experts with a percentage of 90% stated that Adobe Flash CS6-based animation learning media on computer network material that had been developed was declared Very Feasible. While the final result of the small group respondents' assessment of Adobe Flash CS6-based animation learning media on computer network material with a percentage of 81.25% was declared Feasible. The final result of the large group respondent's assessment of the android-based computer assembly learning media with a percentage of 85.87% was stated to be Very Feasible. Abstrak Penelitian ini bertujuan untuk merancang media pembelajaran animasi berbasis adobe flash CS 6 dan mengetahui tingkat kelayakan media pembelajaran animasi berbasis adobe flash. Hasil akhir dari penelitian ini adalah Media Pembelajaran animasi berbasis adobe flash pada materi jaringan komputer kelas X TKJ di SMKN 1 kota bima yang telah teruji kelayakannya. Penelitian ini menggunakan metode R&D dengan model ADDIE Tnahapan dalam penelitian ini meliputi lima tahapan, yaitu (1) tahap analisys (analisis kebutuhan), (2) design, (3) development (pengembangan produk), (4) implementation (uji coba produk), dan (5) evaluation (pemeliharaan produk). Berdasarkan penilaian akhir dari Ahli media I dan Ahli media II dengan persentase 92,5% ahli media menyatakan bahwa media pembelajaran animasi berbasis adobe flash CS 6 pada materi jaringan komputer yang telah dikembangan dinyatakan Sangan Layak. Berdasarkan penilaian akhir dari Ahli materi dengan persentase 90% menyatakan bahwa media pembelajaran animasi berbasis adobe flash CS 6 pada materi jaringan komputer yang telah dikembangkan dinyatakan Sangat Layak. Sedangkan hasil akhir dari penilaian responden kelompok kecil terhadap media pembelajaran animasi berbasis adobe flash CS 6 pada materi jaringan komputer dengan persentase 81,25% dinyatakan Layak. Hasil akhir dari penilaian responden kelompok besar terhadap media pembelajaran perakitan komputer berbasis android dengan persentase 85,87% dinyatakan Sangat Layak.

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APA

Nurhasanah, N., Nur Fitrianingsih, & Ahyar, A. (2023). Perancangan Media Pembelajaran Animasi Berbasis Adobe Flash CS 6 pada Materi Jaringan Komputer untuk Siswa SMK. Inventor: Jurnal Inovasi Dan Tren Pendidikan Teknologi Informasi, 1(3), 14–21. https://doi.org/10.37630/inventor.v1i3.1173

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