We propose an anthropomorphization framework that determines an object’s body image. This framework directly intervenes and anthropomorphizes objects in ubiquitous-computing environments through robotic body parts shaped like those of human beings, which provide information through spoken directions and body language. Our purpose is to demonstrate that an object acquires subjective representations through anthropomorphization. Using this framework, people can more fully understand instructions given by an object. We designed an anthropomorphization framework that changes the body image by attaching body parts. We also conducted experiments to evaluate this framework. Results indicate that the site at which an anthropomorphization device is attached influences human perception of the object’s virtual body image, and participants in experiments understood several instructions given by the object more clearly. Results also indicate that participants better intuited their devices’ instructions and movement in ubiquitous-computing environments.
CITATION STYLE
Osawa, H., Mukai, J., & Imai, M. (2007). Anthropomorphization Framework for Human-Object Communication. Journal of Advanced Computational Intelligence and Intelligent Informatics, 11(8), 1007–1014. https://doi.org/10.20965/jaciii.2007.p1007
Mendeley helps you to discover research relevant for your work.