Abstract
Two approaches for modeling surfaces from a collection of range maps and associated color images are covered. The first approach presents a method that robustly obtains a closed mesh that approximates the object geometry. The mesh can then be simplified and texture mapped for display. The second approach does not attempt to create a single object model. Instead, a set of models is constructed, one model for each view of the object. several of the view-based models are rendered separately, and their information is combined in a view-dependent manner for display.
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CITATION STYLE
Pulli, K., Cohen, M., Duchamp, T., Hoppe, H., McDonald, J., Shapiro, L., & Stuetzle, W. (1997). Surface modeling and display from range and color data. In Lecture Notes in Computer Science (Vol. 1310, pp. 385–397). Springer Verlag. https://doi.org/10.1007/3-540-63507-6_224
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