Two approaches for modeling surfaces from a collection of range maps and associated color images are covered. The first approach presents a method that robustly obtains a closed mesh that approximates the object geometry. The mesh can then be simplified and texture mapped for display. The second approach does not attempt to create a single object model. Instead, a set of models is constructed, one model for each view of the object. several of the view-based models are rendered separately, and their information is combined in a view-dependent manner for display.
CITATION STYLE
Pulli, K., Cohen, M., Duchamp, T., Hoppe, H., McDonald, J., Shapiro, L., & Stuetzle, W. (1997). Surface modeling and display from range and color data. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1310, pp. 385–397). Springer Verlag. https://doi.org/10.1007/3-540-63507-6_224
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