The effects of virtual reality game exercise on balance and gait of the elderly

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Abstract

[Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusion] The results of this study indicated that the virtual reality game exercise may improve balance and gait of elderly individuals in communities.

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Park, E. C., Kim, S. G., & Lee, C. W. (2015). The effects of virtual reality game exercise on balance and gait of the elderly. Journal of Physical Therapy Science, 27(4), 1157–1159. https://doi.org/10.1589/jpts.27.1157

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