Abstract
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way linked to better health outcomes. For children and adolescents, the physical activity guideline recommends at least 60 minutes of moderate-to-vigorous physical activity every day. However, many adolescents are not physically active enough and they spend a lot of their time on sedentary activities (such as video games). A new generation of video games that require body movements to play them, so-called "active games", could serve to increase physical activity in adolescents. The activity level while playing these games is comparable to light-to-moderate intensity physical activity. The current study aims to increase our understanding of 1) the demographic characteristics of adolescents who play active games regularly (≥ 1 hour per week) and non-regularly (
Author supplied keywords
Cite
CITATION STYLE
Simons, M., Bernaards, C., & Slinger, J. (2012). Active gaming in Dutch adolescents: a descriptive study. International Journal of Behavioral Nutrition and Physical Activity, 9. https://doi.org/10.1186/1479-5868-9-118
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.