Abstract
The poster presents a project in which a computer game for neuro-rehabilitation is developed and its application explored. The development is based on the principles of mirror therapy and draws on recent findings in research on the concept of presence. Specifically, it is assumed that artistic virtual environments (VE) induce high presence experiences and thus enhance the treatment of neurologic diseases. © 2012 Springer-Verlag Berlin Heidelberg.
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CITATION STYLE
Schüler, T. (2012). Therapeutic presence - Virtual illusions for neurorehabilitation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 405–408). https://doi.org/10.1007/978-3-642-33542-6_39
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