Abstract
This article shows the implementation of the video game "El Misterio de la Pirámide" product of the project "The game as a motivator in learning mathematics" developed in the Specialization in Edumática of the Catholic University of Pereira. The game was implemented with students from school Esperanza Planes in Pereira and its main objective is to strengthen the geometric and spatial thinking, specifically solve real problems translating the geometric language in the plane and in the space. The methodology in this research is framed sought to measure the impact of the game in geometric skills, motivation and language skills; for this was made a mixed research design, from addressing the quantitative with geometry and qualitative from the motivation and language skills. After implementing the game, as a fundamental part of this research concludes that such technological developments make mathematics into something attractive and exciting. (English) [ABSTRACT FROM AUTHOR]
Cite
CITATION STYLE
Carvajal Gutiérrez, G., Rojas Zambrano, P. A., & Murcia Londoño, E. (2016). El videojuego “El Misterio de la Pirámide”, una propuesta interactiva para el aprendizaje de las matemáticas. Anduli, (15), 177–188. https://doi.org/10.12795/anduli.2016.i15.10
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