Abstract
Augmented Reality (AR), which blends physical and virtual worlds, presents the possibility of enhancing traditional toy design. By leveraging bidirectional virtual-physical interactions between humans and the designed artifact, such AR-enhanced toys can provide more playful and interactive experiences for traditional toys. However, designers are constrained by the complexity and technical difficulties of the current AR content creation processes. We propose MechARspace, an immersive authoring system that supports users to create toy-AR interactions through direct manipulation and visual programming. Based on the elicitation study, we propose a bidirectional interaction model which maps both ways: from the toy inputs to reactions of AR content, and also from the AR content to the toy reactions. This model guides the design of our system which includes a plug-and-play hardware toolkit and an in-situ authoring interface. We present multiple use cases enabled by MechARspace to validate this interaction model. Finally, we evaluate our system with a two-session user study where users first recreated a set of predefined toy-AR interactions and then implemented their own AR-enhanced toy designs.
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CITATION STYLE
Zhu, Z., Liu, Z., Wang, T., Zhang, Y., Qian, X., Raja, P. F., … Ramani, K. (2022). MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time. In UIST 2022 - Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, Inc. https://doi.org/10.1145/3526113.3545668
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