Abstract
We address the problem of optimal path finding for multiple agents where agents must not collide and their total travel cost should be minimized. Previous work used traditional single-agent search variants of the A* algorithm. In (Sharon et al. 2011) we introduced a novel two-level search algorithm framework for this problem. The high-level searches a novel search tree called increasing cost tree (ICT). The low-level performs a goal test on each ICT node. The new framework, called ICT search (ICTS), showed to run faster than the previous state-of-the-art A* approach by up to three orders of magnitude in many cases. In this paper we focus on the lowlevel of ICTS which performs the goal test. We introduce a number of optional pruning techniques that can significantly speed up the goal test. We discuss these pruning techniques and provide supporting experimental results. Copyright © 2011, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
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CITATION STYLE
Sharon, G., Stern, R., Goldenberg, M., & Felner, A. (2011). Pruning techniques for the increasing cost tree search for optimal multi-agent path finding. In Proceedings of the 4th Annual Symposium on Combinatorial Search, SoCS 2011 (pp. 150–157). https://doi.org/10.1609/socs.v2i1.18201
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