Abstract
Virtual Reality (VR) has emerged as a powerful medium for immersive human–computer interaction, where users’ emotional and experiential states play a pivotal role in shaping engagement and perception. However, existing affective computing approaches often model emotion recognition and immersion estimation as independent problems, overlooking their intrinsic coupling and the structured relationships underlying multimodal physiological signals. In this work, we propose a modality-aware multi-task learning framework that jointly models emotion recognition and immersion estimation from a graph-structured and symmetry-aware interaction perspective. Specifically, heterogeneous physiological and behavioral modalities—including eye-tracking, electrocardiogram (ECG), and galvanic skin response (GSR)—are treated as relational components with structurally symmetric encoding and fusion mechanisms, while their cross-modality dependencies are adaptively aggregated to preserve interaction symmetry at the representation level and introduce controlled asymmetry at the task-optimization level through weighted multi-task learning, without introducing explicit graph neural network architectures. To support reproducible evaluation, the VREED dataset is further extended with quantitative immersion annotations derived from presence-related self-reports via weighted aggregation and factor analysis. Extensive experiments demonstrate that the proposed framework consistently outperforms recurrent, convolutional, and Transformer-based baselines. Compared with the strongest Transformer baseline, the proposed framework yields consistent relative performance gains of approximately 3–7% for emotion recognition metrics and reduces immersion estimation errors by nearly 9%. Beyond empirical improvements, this study provides a structured interpretation of multimodal affective modeling that highlights symmetry, coupling, and controlled symmetry breaking in multi-task learning, offering a principled foundation for adaptive VR systems, emotion-driven personalization, and dynamic user experience optimization.
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CITATION STYLE
Wang, H., & Wang, M. (2026). Subject-Independent Multimodal Interaction Modeling for Joint Emotion and Immersion Estimation in Virtual Reality. Symmetry, 18(3). https://doi.org/10.3390/sym18030451
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