Implementation of a virtual reality streaming software for network performance evaluation

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Abstract

The Virtual Reality (VR) has become a popular technology for general people caused by low cost VR devices. However, there is difficult to keep playing the VR contents because of limitations on the network performances during rush hours on the Internet. For this reason, the VR content should keep the QoS (Quality of Service) and the QoS parameters should be changed simultaneously without being noticed by the user. We have already introduced a QoS Management Framework for VR contents to gives priorities and change the QoS parameters according to the limitation of available resources and the user’s requests. In this paper, we present the implementation of a VR streaming software to find the appropriate reduction of data size for QoS parameters in different types of video formats.

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Takayama, K., Machidori, Y., & Sugita, K. (2019). Implementation of a virtual reality streaming software for network performance evaluation. In Lecture Notes on Data Engineering and Communications Technologies (Vol. 24, pp. 381–386). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-02607-3_34

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